Search Issue Tracker
Fixed
Fixed in 1.1.0-pre.1
Votes
0
Found in [Package]
0.7.1-preview.1
1.0.0
Issue ID
PROFB-72
Regression
No
Memory Profiler doesn't show the negative values when comparing A and B snapshots
Reproduction steps:
1. Open the attached project “profiler“
2. Open the Memory Profiler “Window>Analysis>Memory Profiler”
3. Press the Compare Snapshots button
4. Select the snapshot called “Snap1”
5. Select the snapshot called “Snap2”
6. Observe A-B sections
Expected result: A-B section represent negative values where B is higher than A
Actual result: Values are absolute in any scenario
Reproducible with: 0.7.1-preview.1 (2020.3.43f1, 2021.3.16f1, 2022.1.24f1, 2022.2.0b9), 1.0.0 (2022.2.1f1, 2023.1.0a24)
Reproducible on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 1.1.0-pre.1):
Negative values now shown when comparing snapshots