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0
votes
Fixed

Adding previously missing shader include does not reimport dependent shader

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Jan 31, 2023

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Version/s: 2020.3.44f1, 2021.3.17f1

If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more

0
votes
Fixed

Crash on AssetDatabase::CheckCanAddObjectToAsset(Object*) when applying ...

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Jan 31, 2023

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Version/s: 2022.2.1f1, 2023.1.0a21

Reproduction steps:1. Open the attached project “TextureCrash”2. In the Project window find the “Assets/Herringbone_Brick_baseColor”... Read more

0
votes
By Design

Cursor's static properties does not change when changing the Cursor's st...

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Jan 31, 2023

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Version/s: 2020.3.44f1, 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a25

Reproduction steps:1. Open the “New2022Project” project2. Assign the “CursorLockOnly.cs” script to the “Main Camera” GameObject3. En... Read more

0
votes
Fixed

[Mac] Context menu in Hierarchy is available but not functional when the...

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Jan 31, 2023

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Version/s: 2020.3.44f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0b2

Steps to reproduce:1. Open a new Unity project2. Once the project is loaded, open another non-Unity window and keep it in focus3. Mo... Read more

0
votes
Active

[VFX Graph] Use base color map set to none after material change in output

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Jan 31, 2023

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Version/s: 2022.2.3f1, 2023.1.0b1, 2023.2.0a1, 2023.3.0a3

When changing the material type of a HDRP Lit output in VFX Graph to six way smoke and then back to standard, the field in the inspe... Read more

3
votes
By Design

“RegisterCallback<KeyUpEvent>” and “RegisterCallback<KeyDownEvent>“ call...

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Jan 31, 2023

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Version/s: 2020.3.44f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0b2

How to reproduce:1. Open the user’s attached “TestJSONImport.zip” project2. Open Menu &gt; Test &gt; KeyUpEventTest3. Press the “Q”,... Read more

0
votes
Fixed

Memory Profiler doesn't show the negative values when comparing A and B ...

Package: Memory Profiler

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Jan 31, 2023

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Version/s: 0.7.1-preview.1, 1.0.0

Reproduction steps: 1. Open the attached project “profiler“2. Open the Memory Profiler “Window&gt;Analysis&gt;Memory Profiler”3. Pre... Read more

0
votes
Won't Fix

Need better user awareness when using LDA with duplicated scenes

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Jun 24, 2022

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Version/s: 2023.1

Steps to repro: Open the attached project and SampleScene scene; Unpack the Directional light prefab; Save a scene to the different ... Read more

0
votes
By Design

ScreenCapture CaptureScreenshotAsTexture failed to generate texture when...

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Aug 30, 2022

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Version/s: 2020.3.44f1

How to reproduce:1. Open attached project "ScreenshotBugStripped.zip" and scene "SampleScene"2. Enter Play mode3. In Game View, set ... Read more

0
votes
Won't Fix

Lod cross fade doesn't work with Shader Graph

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Jan 31, 2023

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Version/s: 2023.1.0b1

Shadergraph shaders do not give expected results when LOD Groups are set up to cross fade.Steps to repro: Open attached project Open... Read more

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