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0
votes
Not Reproducible

Prefab Canvas with all of its children is invisible in the prefab mode a...

Asset - Database

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Sep 24, 2018

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Version/s: 2018.3.0b2

To reproduce: 1. Open the attached project (Prefab Bug Project.zip)2. Open the "PREFAB - the bug is on the Canvas component" prefab3... Read more

0
votes
Duplicate

[iOS] [LWRP] Scene is not rendered properly on certain devices when usin...

Mobile

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Sep 21, 2018

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Version/s:

To reproduce:1. Open project2. Build and run on iOS device3. Try to drag the cube4. Notice that the screen becomes black when draggi... Read more

0
votes
Won't Fix

[UWP][Test Runner] Building WSAPlayer fails when attempting to run PlayM...

Universal Windows Platform

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Sep 12, 2018

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Version/s: 2017.4.10f1

How to reproduce:1. Open the attached project2. Make sure that the target platform is set to "UWP"3. Open the Test Runner window4. M... Read more

0
votes
By Design

[Linux Hub] If Flash drive is selected as location for installs, Hub sti...

Linux

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Sep 24, 2018

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Version/s:

To reproduce:1) Have your main drive filled up with files - It should have not enough space to download Unity from Hub2) Insert a fl... Read more

0
votes
By Design

PostProcessing effect sets the Camera's DepthTextureMode when active, bu...

Post Processing

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Sep 25, 2018

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Version/s: 2018.2.6f1

To reproduce: 1. Download attached project "ProjectWithPostProcessingStack.zip" and open in Unity2. Open "SampleScene" scene3. Enter... Read more

0
votes
By Design

Normal Maps are corrupted when loading it from Asset Bundles

Graphics - General

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Aug 14, 2018

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Version/s: 2017.2.0a4, 2018.2.3f1

To reproduce:1. Open my attached project (NormalMapTest.zip)2. Enter Play mode3. In Scene view, select any visible Game Object4. In ... Read more

0
votes
By Design

Time.captureFrame is broken for values less than 60

Input

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Sep 25, 2018

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Version/s: 2019.1.0a2

Time.captureFrame is broken for values less than 60. The attached project contains an automated test that confirms this. The test is... Read more

0
votes
By Design

Time.captureFramerate is broken for values less than 90

Input

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Sep 25, 2018

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Version/s: 2017.4.12f1

Time.captureFramerate is returning incorrect values. The attached project contains the following test: [Test]public void CaptureFram... Read more

0
votes
Fixed

[GPU PLM] [Crash] Progressive GPU lightmapper crashes when lightprobes a...

Progressive Lightmapper

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Sep 25, 2018

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Version/s: 2019.1.0a1

Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes)2. Navigate to the Lighting Settings w... Read more

0
votes
Won't Fix

Undocked window is maximized incorectly when Windows toolbar is docked o...

Window management

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Sep 25, 2018

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Version/s: 2017.1.5f1

Steps to reproduce:1. Open any project2. Move Windows toolbar to the left or the top of the screen3. Undock any window from the Edit... Read more

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