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PSS memory Leak on Android when app is left to idle (19 MB/Hr to 190 MB/Hr)
Steps to reproduce: Open the attached user's Project “LeakMemory” Select Android build target Add the default scene in the build set... Read more
[2D] Light2D.LateUpdate generates 136Bytes of garbage per Light2D per frame
No description entered in Cloud incident. Read more
Scrolling in UIToolkit ScrollView with a PC touchscreen doesn't work in ...
How to reproduce:1. Open the project "IN_20227"2. Enter the Play Mode3. Scroll using a touchscreen Expected result: scrollingActual ... Read more
[2D][Tilemap Extras] Tiles are rotated when painting with Random Brush
Reproduction steps:1. Open the attached project “TileMapBug”2. Open “Assets/Scenes/SampleScene” Scene3. Open Window → 2D → Tile Pale... Read more
[MacOS] Application with file dialog freezes when switching windows
Steps to reproduce:1. Open the “ModalDialog” project2. Build And Run the project3. Click the white circle4. Switch to some other win... Read more
[Linux] Crash on GUIView::SendLayoutEvent(GUIState&) when changing Anima...
Reproduction steps:1. Open the attached “CrashRepro” project2. In the Project window, click “Assets/ThirdParty/EMD Assets/CharacterP... Read more
Hang after unloading game level and async loading main menu scene in add...
There are no reproduction steps. Reproducible with: 2021.3.8f1 (user) Reproducible on: Windows 10 (user machine) Note:- The Dump fil... Read more
[HDRP] Built project screen flickers when using HDRP
Reproduction steps:1. Open the attached project “FlickerRepro”2. Build the project3. Run the built project4. Look at the built proje... Read more
Bake time total is getting truncated
1. Bake any scene2. Capture the bake time total through script3. Notice that bake times are truncated to seconds and don't have mill... Read more
IKEditorManager.Initialize is called when the EditorApplication.hierarch...
Reproduction steps:1. Open the attached project “IKEditorRepro”2. Open the “Assets/SampleScene” scene3. Open Window → Analysis → Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open