Search Issue Tracker
Fixed in 2022.2.9f1, 2023.1.0b5, 2023.2.0a1
[2D] Light2D.LateUpdate generates 136Bytes of garbage per Light2D per frame
No description entered in Cloud incident.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [HDRP] Decal Projector with layer mask "nothing" doesn't affect transparent objects when Decal Layers are disabled in frame settings
- "MonoBehaviour.OnApplicationQuit" is still called when quitting is canceled by “Application.wantsToQuit“ returning false
- [2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
- Collisions are incorrectly registered when setting a joint motor every frame causes
- Terrain shadows flicker while moving the Camera in the Player when Terrain contains GPU instanced materials
Resolution Note (fix version 2023.2.0a1):
Fix for this issue will be available on Unity 2023.2.0a1 and above