Search Issue Tracker
[OpenGL] Unity crashes when playing scene with plugin window open
To reproduce:1. Open attached project2. Ensure that the plugin window is open (You can open it with "Window > VacuumShaders > ... Read more
Assigning Material.shader from a worker thread doesn't throw an error in...
Steps to reproduce: 1. Open attached project2. Build and run release (non-developement) build3. Start game and choose "Flat islands"... Read more
[Importing] The material search doesn't select substances although they ...
Steps to reproduce: 1. Open attached project "837367.zip"2. Make sure that there's no "Materials" folder3. Select "SubstanceBugMesh"... Read more
Lightmapped object with alpha-clipped material occasionally cut holes in...
Summary: Alpha clipped materials attached to flat planes, when angled perpendicular to the light, and if positioned at certain X and... Read more
Lights/Shadows are not visible, when looking at the light source directly
Reproduction steps:(Check the attached video1. Open the project (link is in the edit)2. Open the scene3. Hit play4. Walk towards the... Read more
UnityEditor.EditorUtility does not contain a definition for SetSelectedW...
Steps to reproduce:1. Open attached project "etsett.zip"2. Open Console windowResult: compiler error - "UnityEditor.EditorUtility do... Read more
[Textures] Crash in FreeImage.dll when importing some large (32k x 35k p...
Reproduction steps:1. Open the project in Unity2. Right click on Assets3. Click on Reimport Unity crashes during the process of impo... Read more
Inspector: MissingReferenceException when applying Model changes
Using an AssetPostProcessor to add a Component to an imported model (fbx), causes Unity to display an error when import settings cha... Read more
RequireComponent does not work for adding multiple components of the sam...
To reproduce:1. Open attached project ("New Unity Project 11.zip")2. Add the script "requireThings" to any objectNotice that it only... Read more
Reverting a Prefab causes MissingReferenceException
To reproduce:1. Open attached project2. Drag the cube prefab into the scene3. Add a component to the cube gameObject4. Press "revert... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used