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A 60 FPS video starts immensely lagging when in Play Mode the TargetFram...
How to reproduce: Open the “IN-63410_VideoPlayerTest.zip” project Open the “SampleScene” Select a Video Clip “problem_60frame“ in th... Read more
Editor crashes when setting UniversalRenderPipelineAsset.cascadeBorder v...
To reproduce:1. Open the project “test_15862”2. Enter Play mode3. Click the button 'Set Cascade Border to 10'4. Observe crash Reprod... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the lo... Read more
OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostO...
How to reproduce:1. Open the “GhostOwner_Id_Bug“ project2. Open the “SampleScene”3. Enter Play Mode and wait until the “Controllable... Read more
[Video] Editor crashes using AVPro video player, with DXGI_ERROR_DRIVER_...
1. Open the attached project2. Open the scene 'Demo_VideoControls'3. Play scene4. Click the 'Next Video' button in Game view Result:... Read more
[Progress] Progress always displays the remaining time after doing it once
Using AsyncProgressBarTests project:Progress > Start Async TaskIn the Status bar, the main progress shows the message "Doing stuf... Read more
Embedded iOS frameworks are not automatically signed
How to reproduce:1. Open the attached project ("build-ios-with-framework-2022.1.zip")2. Build for the iOS platform and open the Xcod... Read more
[Cache Server] Editor imports assets and tries to fill in Cahce Server a...
If you open project one computer connected to the Cache Server - it will fill in Cache Server with the import results(that is correc... Read more
"HasSingleton" and "GetSingleton" are not consistent with each other
How to reproduce:1. Open the user’s attached “SingletonIssue.zip” project2. Enter Play Mode3. Observe the Console window Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section