Search Issue Tracker
Fixed
Fixed in 1.0.17
Votes
0
Found in [Package]
1.0.8
Issue ID
N4EBUG-4
Regression
No
OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostOwner is changed to match the Client ID
How to reproduce:
1. Open the “GhostOwner_Id_Bug“ project
2. Open the “SampleScene”
3. Enter Play Mode and wait until the “Controllable” Entity appears in the Game view
4. Press the “S” key then hold down the space bar
5. Observe the Game view
Expected result: “Controllable” Entity moves up
Actual result: “Controllable” Entity stays in place
Reproduced with: 1.0.8 (2023.1.0f1), 1.0.10 (2022.3.2f1)
Could not test with: 1.0.8 (2022.3.2f1) (Runtime scripting errors)
Reproduced on: macOS 13.4 (M1) (by reporter), Windows 11
Notes:
1. Reproducible in Player
2. Not reproducible when line 52 in “NetEntitiesFactory“ Script is uncommented
3. When inspecting entities in the Entities Hierarchy, the “Player” and “Controllable” Ghost Entities appear to have the same values in the “Ghost Id” Ghost Instance Component and in the “Network Id” Ghost Owner Component
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment