Search Issue Tracker
Fixed
Votes
1
Found in
2023.2.4f1
Issue ID
UUM-59119
Regression
Yes
A 60 FPS video starts immensely lagging when in Play Mode the TargetFrameRate is changed to 30 FPS
How to reproduce:
- Open the “IN-63410_VideoPlayerTest.zip” project
- Open the “SampleScene”
- Select a Video Clip “problem_60frame“ in the VideoPlayer Component
- Enter Play Mode
- Press the “F“ key on the keyboard (to change the TargetFrameRate to 30)
- Observe the Game view
- Press the “F“ key on the keyboard (to change the TargetFrameRate to 60)
- Observe the Game view
Expected results: The “problem_60frame“ video does not lag after the TargetFrameRate is changed to 30
Actual results: The “problem_60frame“ video lags after the TargetFrameRate is changed to 30
Reproducible in: 2022.3.0f1, 2022.3.15f1, 2023.1.0a13, 2023.2.4f1, 2023.3.0a13
Not reproducible in: 2021.3.33f1, 2022.2.21f1, 2023.1.0a12, 2023.3.0a19
Fixed in: 2022.3.16f1, 2023.3.0a14
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-48911