Search Issue Tracker
Fixed
Votes
1
Found in
2023.2.4f1
Issue ID
UUM-59119
Regression
Yes
A 60 FPS video starts immensely lagging when in Play Mode the TargetFrameRate is changed to 30 FPS
How to reproduce:
# Open the “IN-63410_VideoPlayerTest.zip” project
# Open the “SampleScene”
# Select a Video Clip “problem_60frame“ in the VideoPlayer Component
# Enter Play Mode
# Press the “F“ key on the keyboard (to change the TargetFrameRate to 30)
# Observe the Game view
# Press the “F“ key on the keyboard (to change the TargetFrameRate to 60)
# Observe the Game view
Expected results: The “problem_60frame“ video does not lag after the TargetFrameRate is changed to 30
Actual results: The “problem_60frame“ video lags after the TargetFrameRate is changed to 30
Reproducible in: 2022.3.0f1, 2022.3.15f1, 2023.1.0a13, 2023.2.4f1, 2023.3.0a13
Not reproducible in: 2021.3.33f1, 2022.2.21f1, 2023.1.0a12, 2023.3.0a19
Fixed in: 2022.3.16f1, 2023.3.0a14
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL]"TypeError: Cannot read properties of undefined (reading 'length')" error is thrown when starting the Player when config.autoSyncPersistentDataPath is set to true
- [UaaL] Freeze on "GetLightingSettingsOrDefaultsFallback()" when rotating device screen after unloading Unity framework
- A white vertical artifact is present when any Material from HDRI is used for a panoramic skybox
- Editor freezes when handling Havok collision interactions between a thin collider and the player controller
- No blue outline is shown on a folder in the Project tab when an external file is being dragged over the folder
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-48911