Search Issue Tracker
Fixed
Fixed in 2022.1.16f1, 2022.2.0b5, 2023.1.0a5
Votes
0
Found in
2022.1.8f1
2022.2.0a18
2023.1.0a2
Issue ID
UUM-7653
Regression
Yes
Embedded iOS frameworks are not automatically signed
How to reproduce:
1. Open the attached project ("build-ios-with-framework-2022.1.zip")
2. Build for the iOS platform and open the Xcode project
3. Click on the "Unity-iPhone" target
4. Observe the value of the Embed parameter of "webrtc.framework"
Expected result: Embed should be set to "Embed & Sign"
Actual result: Embed is set to "Embed Without Signing"
Reproducible with: 2022.1.0a12, 2022.1.8f1, 2022.2.0a18, 2023.1.0a2
Not reproducible with: 2020.3.36f1, 2021.3.5f1, 2022.1.0a11
Reproducible on:
macOS 12.1 (Intel), Xcode 13.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
Add comment