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[Android][Vulkan] GPU driver errors are thrown indefinitely on devices w...
Steps to reproduce:1. Open the attached project2. Build and run to Android3. Observe Player screen flickering/error spam in logcat R... Read more
gParticleSystemTRSInterest|gParticleSystemScaleInterest not cleaned up p...
1) Create a new project and import the Unity Tower Defense Template from the asset store.2) Load the MainMenu scene and press play.3... Read more
ArgumentException errors appear when selecting a Hybrid Entity
To reproduce:1. Open attached project2. Enter Play Mode3. Open Entity Debugger4. Select Entity 0 Expected results: no errorsActual r... Read more
An Unhandled Exception is thrown when exiting Unity having VSCode Integr...
Repro steps:1. Open QA attached project "repro_1096530"2. Close Unity3. Open the Editor.log Expected: Unity closes without any excep... Read more
SortingGroup component does not sort when LWRP is in use
Steps to reproduce:1. Download and open the attached project2. Observe Sprite render order3. Remove LWRP asset from graphics options... Read more
Animations are lost when importing a .fbx file
How to reproduce:1. Open the attached Test.zip project2. Select Player.fbx file3. Go to the Inspector window and inspect the Animati... Read more
Prefab is Instantiated unexpectedly when adding a GameObject to a Nested...
How to reproduce:1. Create a new Project2. Create a GameObject and drag it to the Project Window to create a Prefab out of it3. Crea... Read more
'Save Assets' window pops up after every prefab adjustment in Prefab Mod...
How to reproduce:1. Create a new Unity project2. In the Editor Preferences 'General' tab check the 'Verify Saving Assets' option3. C... Read more
[Android][Windows] Unity fails to build apk if Split Application Binary ...
How to reproduce:1. Open attached "ReproFail" project2. Build apk Expected result - apk gets builtActual result - apk fails to get b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when triggering a call to FontEngine.LoadFontFace for the default Editor font while Glyphs are being generated
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- Reflection probe not applied when viewing objects up close at certain angles with "Forward+" Rendering Path
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px