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Won't Fix

Votes

3

Found in

2018.2.2f1

Issue ID

1071584

Regression

No

"Unaccounted time between: PostLateUpdate.ProfilerEndFrame and Initialization.PlayerUpdateTime" instead of "Gfx.WaitForPresent"

WebGL

-

Reproduction steps:

1. Open "adventure-samplegame-webgl.zip" project
2. Build for WebGL
3. Open the Profiler window
4. "CPU Usage" -> "Hierarchy"

Expected Result: "Gfx.WaitForPresent"
Actual Result: "Unaccounted time between: PostLateUpdate.ProfilerEndFrame and Initialization.PlayerUpdateTime"

Reproduced with: 2019.1.0a2, 2018.3.0b4, 2018.2.11f1, 2018.1.9f2, 2017.4.12f1

"Unaccounted time between: PostLateUpdate.ProfilerEndFrame and Initialization.PlayerUpdateTime" Vsync marker instead of "Gfx.WaitForPresent"

  1. Resolution Note (2019.1.X):

    It's tricky for us to add a marker here because we don't have native code running at this time.

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