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Won't Fix
Votes
3
Found in
2018.2.2f1
Issue ID
1071584
Regression
No
"Unaccounted time between: PostLateUpdate.ProfilerEndFrame and Initialization.PlayerUpdateTime" instead of "Gfx.WaitForPresent"
Reproduction steps:
1. Open "adventure-samplegame-webgl.zip" project
2. Build for WebGL
3. Open the Profiler window
4. "CPU Usage" -> "Hierarchy"
Expected Result: "Gfx.WaitForPresent"
Actual Result: "Unaccounted time between: PostLateUpdate.ProfilerEndFrame and Initialization.PlayerUpdateTime"
Reproduced with: 2019.1.0a2, 2018.3.0b4, 2018.2.11f1, 2018.1.9f2, 2017.4.12f1
"Unaccounted time between: PostLateUpdate.ProfilerEndFrame and Initialization.PlayerUpdateTime" Vsync marker instead of "Gfx.WaitForPresent"
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Resolution Note (2019.1.X):
It's tricky for us to add a marker here because we don't have native code running at this time.