Search Issue Tracker
Won't Fix
Votes
3
Found in
2018.2.2f1
Issue ID
1071584
Regression
No
"Unaccounted time between: PostLateUpdate.ProfilerEndFrame and Initialization.PlayerUpdateTime" instead of "Gfx.WaitForPresent"
Reproduction steps:
1. Open "adventure-samplegame-webgl.zip" project
2. Build for WebGL
3. Open the Profiler window
4. "CPU Usage" -> "Hierarchy"
Expected Result: "Gfx.WaitForPresent"
Actual Result: "Unaccounted time between: PostLateUpdate.ProfilerEndFrame and Initialization.PlayerUpdateTime"
Reproduced with: 2019.1.0a2, 2018.3.0b4, 2018.2.11f1, 2018.1.9f2, 2017.4.12f1
"Unaccounted time between: PostLateUpdate.ProfilerEndFrame and Initialization.PlayerUpdateTime" Vsync marker instead of "Gfx.WaitForPresent"
Comments (1)
-
roberto_sc
May 21, 2019 06:46
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2019.1.X):
It's tricky for us to add a marker here because we don't have native code running at this time.