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'Save Assets' window pops up after every prefab adjustment in Prefab Mod...
How to reproduce:1. Create a new Unity project2. In the Editor Preferences 'General' tab check the 'Verify Saving Assets' option3. C... Read more
[Android][Windows] Unity fails to build apk if Split Application Binary ...
How to reproduce:1. Open attached "ReproFail" project2. Build apk Expected result - apk gets builtActual result - apk fails to get b... Read more
[IL2CPP] Player crashes when delegating a struct's virtual method
Steps to reproduce:1. Download 1096431_repro.zip2. Build project for Standalone with IL2CPP backend3. Launched build player Expected... Read more
Dragging prefab into a custom package does not refresh Asset Database
Steps to reproduce:1. Create a new project2. Create a custom package folder in Packages3. Drag a gameobject into the package folder ... Read more
[Force Field] The Force field icon is missing in the scene view / gizmos...
Create a new Particle System Force Field object (or attach the force field component to an empty game object)Observe that the force ... Read more
Multithread performance is lower than Single thread performance on all i...
using new Thread(() Steps:1. Build and Run attached project on device Expected: Multicore performance is higher than single core.Act... Read more
user32.dll SetCursorPos function always moves the Cursor to the center o...
Steps to reproduce:1. Open users project2. Press Play3. Move the mouse across the Game Window4. Press the right mouse button Expecte... Read more
Animated Dropdown does not save its state when entering/exiting Play Mode
How to reproduce: 1. Open attached project2. Open scene Scenes/SampleScene.unity3. In the Hierarchy, select the New Sprite gameobjec... Read more
All arguments are mandatory for (int)PhysicsScene.SphereCast, even thoug...
How to reproduce: 1. Open any (new) project2. Import the attached script- Observe the compilation error- The error happens because 3... Read more
Tilemap Renderer properties does not reset when resetting the component ...
Tilemap Renderer properties do not reset when resetting the component using cogwheel 1. Create a new project2. Create Tilemap, in hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument