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[VFX Graph] Infinity values in Transform throw errors
How to reproduce: Create VFX Graph and open it In Bounds Size X channel enter value ‘{}3.402823e+38’{} Observe errors thrown to the ... Read more
[Android][Vulkan] SkinnedMeshRenderer doesn't render mesh when using Sna...
How to reproduce:1. Open the user’s attached “AndroidSkinnedMesh” project2. Build and Run the “SkinnedChar” Scene on Android3. Obser... Read more
Unity Input System: Binding serialiser unsets the path if overrides are ...
Any activate override will serialize all overrides even if null.Reference: https://github.com/Unity-Technologies/InputSystem/blob/de... Read more
Joy-Con's (L) left arrow key button press is recorded as Trigger instead...
How to reproduce:1. Connect the Left Joy-Con using Bluetooth2. Open the attached project “IN-5639.zip“3. Open “Assets/Input.inputact... Read more
TouchPhase.Began is not always reported when using UnityEngine.InputSyst...
Repro case:{code:c#}using UnityEngine;using UnityEngine.InputSystem.EnhancedTouch; public class TouchController : MonoBehaviour{// S... Read more
[HDRP] APV probes dont display for some brick levels
Reproduction: 1) Open APV tunnel project 2) Disable Local APV volumes, enable the global one 3) Add a static cube to force larger br... Read more
[Android] "playerInput.currentControlScheme" displays "Keyboard" InputCo...
How to reproduce:1. Open the user’s attached “My project.zip“ project2. Connect a gamepad to the Android device3. Build and Run for ... Read more
commandBuffer.SetRenderTarget will only bind the first slice when sliceI...
How to reproduce:1. Open the user-attached project2. Open the "SampleScene" Scene3. Enter Play Mode4. Select the "Quad" GameObject i... Read more
There is no way to get SSAO (Screen Space Ambient Occlusion) on an objec...
Steps to reproduce:1. Open the “SSAO bug” project2. Open the Game view Expected result: Both guns look the sameActual result: The on... Read more
NullReferenceException when calling EditorCoroutineUtility.StopCoroutine...
Reproduction steps:1. Open the “Coroutines“ project2. Open the “SampleScene“ scene3. In Scene view disable and enable 2D mode Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets