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0
votes
Not Reproducible

[OSX] Player launches in native resolution if launched in fullscreen, di...

MacOS

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Aug 08, 2018

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Version/s: 2018.3.0a8

[OSX] Player launches in native resolution if launched in fullscreen, disregarding resolution selection in resolution dialog Steps t... Read more

0
votes
Fixed

[Terrain] Brush is not switching to "Circle" on selecting paint trees tab

Terrain

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Aug 08, 2018

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Version/s: 2018.3.0a8

The brush is not switching to "Circle" on selecting paint trees tab. With old terrain tools on selecting "Paint trees" tab the brush... Read more

0
votes
Not Reproducible

[Android] Crash in libunity.so/glDrawElements launching camera with NatC...

Mobile

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Jul 30, 2018

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Version/s: 2018.2.1f1

Steps to reproduce:1. Open user attached project2. Build & Run to Android device3. The app might show a flickering camera image ... Read more

0
votes
Fixed

[Metal] Edge-Length Tessellation throws compilation error when using ver...

Metal

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Jul 31, 2018

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Version/s: 2018.2.1f1

Steps to reproduce:1) Open the attached project (1065883_repro.zip).2) In PlayerSettings, set the Graphics API to Metal. An error is... Read more

0
votes
Won't Fix

[Metal] Shader output shows corrupted textures

Graphics - General

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Jul 12, 2018

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Version/s: 2018.2.0f2

Reproduction steps:1. Open the attached project (ECSSample00.zip).2. Play the 'main' scene.- Notice a texture shape.3. Open the "Sha... Read more

0
votes
Not Reproducible

NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame

AI Navigation

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Aug 08, 2018

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Version/s: 2018.1.6f1

To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip)2. Open the Sample Scene3. Enter Play mode4. Open the Profile... Read more

0
votes
Fixed

SerializedProperty children not visible when put in horizontal group

IMGUI

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Aug 08, 2018

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Version/s: 2018.2.0a2, 2018.2.2f1

To reproduce: 1. Open the attached project (Bugtest.zip)2. Open the Test -> EditorWindowTest window3. Observe that elements of ar... Read more

0
votes
Fixed

OnStateIK method is called multiple times for the BaseLayer in the Anima...

Animation

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Jul 28, 2018

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Version/s: 2018.2.1f1

How to reproduce:1. Open attached project2. Select game object xbot3. Enter the Game mode4. Inspect the Console and Animator window ... Read more

0
votes
By Design

Multiple GameObjects don't move accordingly to their local Transform val...

Scene/Game View

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Aug 08, 2018

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Version/s: 2018.3.0a6

Repro steps:1. Open QA attached project "repro_1068692"2. Open scene "0"3. Set the "Toggle Tool Handle Rotation" in the Toolbar to "... Read more

0
votes
Fixed

Null reference exception on tweaking the pre muscle settings of a avatar...

Themes

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Aug 08, 2018

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Version/s: 2018.3.0a7, 2018.3.0a8

Null reference exception on tweaking the pre-muscle settings of an avatar when scene view is in focus. Steps To Reproduce: 1. Open t... Read more

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