Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a8
Issue ID
1068760
Regression
Yes
[OSX] Player launches in native resolution if launched in fullscreen, disregarding selected resolution in resolution dialog
[OSX] Player launches in native resolution if launched in fullscreen, disregarding resolution selection in resolution dialog
Steps to reproduce:
1. Create new project
2. Build osx player
3. Run build player
4. In resolution dialog, run as native fullscreen
5. Close player and run it again, but this time in 640x480 resolution
6. Notice that it still launches in native resolution
Reproduced with: 2018.2.0b1, 2018.2.2f1, 2018.3.0a8
Not reproducible: 2018.1.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment