Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a8
Issue ID
1068760
Regression
Yes
[OSX] Player launches in native resolution if launched in fullscreen, disregarding selected resolution in resolution dialog
[OSX] Player launches in native resolution if launched in fullscreen, disregarding resolution selection in resolution dialog
Steps to reproduce:
1. Create new project
2. Build osx player
3. Run build player
4. In resolution dialog, run as native fullscreen
5. Close player and run it again, but this time in 640x480 resolution
6. Notice that it still launches in native resolution
Reproduced with: 2018.2.0b1, 2018.2.2f1, 2018.3.0a8
Not reproducible: 2018.1.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException errors are thrown in the console when adding Custom Pass to Volume and Dynamic Resolution is enabled
- Border is not rendered when transition-duration is set and border-color is transparent
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a scene with specific GameObjects
- HDRP shadows cast by Volumetric Clouds flicker when moving the Scene view Camera
- "ArgumentOutOfRangeException" is thrown when using Japanese IME and rewriting the field during composition
Add comment