Search Issue Tracker
Optimize Mesh Data Player setting can drastically increase build times
When the Optimize Mesh Data player setting is turned on. A game build can spend a larger than normal amount of time compiling shader... Read more
Custom mouse cursor does not appear in WebGL builds
How to reproduce:1. Open the project attached by the user (UnityHungryGuppy.zip)2. Open the "HGLevel" Scene, run it3. Notice how the... Read more
Static Batching draw call regression since 2018.1.0a1
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Switch to landscape mode- Observe the fram... Read more
GIULayout items focus is shifted in Playmode
GIULayout items focus is shifted in Playmode 1. Open project attached.2. Do Reimport all if needed.3. Press Play. Actual result: Pre... Read more
GetResource errors in Prefab editing mode when using reflection probes
Steps to reproduce:1. Open "2018.3 empty project for bug report.zip"2. Navigate to Project -> Assets and open "BugScene"3. In the... Read more
Space in AssemblyDefinition Name referenced by Editor AssemblyDefinition...
To reproduce: 1. Download the attached project "AssemblyDefReproProj.zip" and open in Unity2. Observe Error in the Console window: "... Read more
Crash when using certain uninitialized AnimatorControllerPlayable methods
How to reproduce:1. Download, extract and open user's attached project (Crash.zip)2. Open 'SampleScene' scene3. Enter play mode-- ob... Read more
The Scene is saved when AssetModificationProcessor.IsOpenForEdit returns...
How to reproduce:1. Open attached "Repro-OpenForEditBroken.zip" project2. Make a change to the Scene3. Save the Scene Expected resul... Read more
Projects Generated from Assembly Definitions include non-code files from...
To reproduce:1. Open attached project2. Open Visual Studio by clicking C# script from the project Reproducible with: 2017.4.19f1Not ... Read more
"Cannot restructure prefab" dialog opens wrong prefab
When attempting to delete a child gameobject of a prefab within the scene view, the user is presented with an error dialog. This dia... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument