Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1075882
Regression
No
WaitForEndOfFrame never returns in batchmode
Steps to reproduce:
1. run tests on attached project from command line with batchmode turned on
[path-to-unity]/Unity.exe -runTests -projectpath [path-to-project]\BatchmodeRepro\ -testPlatform playmode -testResults [path-to-save-results]\testresults.xml -batchmode
Actual: the test result shows a timing out test
Expected results: there is one passing test
Reproduced on: 2018.3.0a6
The project contains following test which should always pass:
[UnityTest]
public IEnumerator WaitForEndOfFrame_DoesNotTimeout()
{
yield return new WaitForEndOfFrame();
}
Although if called in batchmode it never returns and ends up timing out.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment