Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
2018.3.0a11
Issue ID
1075970
Regression
Yes
Object is getting offset while recording Timeline animation when scale and position is animated
Steps to reproduce:
1. Open attached project
2. Select "Plane" object from the Hierarchy
3. In Timeline window add Animation Track and select Plane's Animator for it
4. Start recording an animation which animates Plane's Scale from (1, 0, 0) to (0.1, 0, 0) and Position from (0, 0, 0) to (-4.5, 0, 0)
5. Slide the Playhead back to keyframe 0 and to the lest keyframe multiple times
Expected result: Plane is moving between the set values
Actual result: Plane's position at the keyframe is different than what was set
Reproducible: 2018.3.0a4, 2018.3.0a11
Not reproducible: 2017.4.10f1, 2018.2.6f1, 2018.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment