Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1075945
Regression
No
Unity test runner tests aren't timing out when they should
Steps to reproduce:
1. open project
2. run playmode tests
Expected: all tests fail by timing out
Actual: tests pass without timing out
Reproduced on 2018.3.0a6
-
Resolution Note (2018.3.X):
It is not possible to timeout or cancel tests, as they are running in the main thread in Unity. A recommended workaround is to use [UnityTest] and then yield back null at each look, allowing the framework to timeout if needed.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
This is a duplicate of issue #1171050