Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1075945
Regression
No
Unity test runner tests aren't timing out when they should
Steps to reproduce:
1. open project
2. run playmode tests
Expected: all tests fail by timing out
Actual: tests pass without timing out
Reproduced on 2018.3.0a6
- 
            Resolution Note (2018.3.X): It is not possible to timeout or cancel tests, as they are running in the main thread in Unity. A recommended workaround is to use [UnityTest] and then yield back null at each look, allowing the framework to timeout if needed. 
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1171050