Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1075945
Regression
No
Unity test runner tests aren't timing out when they should
Steps to reproduce:
1. open project
2. run playmode tests
Expected: all tests fail by timing out
Actual: tests pass without timing out
Reproduced on 2018.3.0a6
-
Resolution Note (2018.3.X):
It is not possible to timeout or cancel tests, as they are running in the main thread in Unity. A recommended workaround is to use [UnityTest] and then yield back null at each look, allowing the framework to timeout if needed.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
This is a duplicate of issue #1171050