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Unity test runner tests aren't timing out when they should

Unity Test Runner


Steps to reproduce:
1. open project
2. run playmode tests

Expected: all tests fail by timing out
Actual: tests pass without timing out

Reproduced on 2018.3.0a6

  1. Response avatar

    Resolution Note (2018.3.X):

    It is not possible to timeout or cancel tests, as they are running in the main thread in Unity. A recommended workaround is to use [UnityTest] and then yield back null at each look, allowing the framework to timeout if needed.

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