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[VFX Graph] NullReferenceException is thrown to the Console when switchi...
[VFX Graph] NullReferenceException is thrown to the Console when switching from graph that was attached to target GO window to anoth... Read more
VFX OpenGLES3 error when compiling shaders unexpected token '#' at kerne...
Reproduction steps:1. Open the attached project “URPIntegrationTests.zip”2. Go to Edit > Project Settings > Player3. In Other ... Read more
[URP][ShaderGraph] undeclared identifier 'builtinEmissiveColor' error wh...
Repro steps:1. Crete a new VFX2. Create a new Visual Effect Shadergraph (old integration)3. Open the ShaderGraph and set it to use '... Read more
Editor crashes when editing VFX Graph's animation curve values
How to reproduce:1. Open the attached project's Scene labeled "Crash"2. Open an Animation Window (Window->Animation->Animation... Read more
Editor crashes on VFXMemorySerializerBindings::Internal_DuplicateObjects...
Reproduction steps:1. Clone the project using GIT command line: git clone https://github.com/Unity-Technologies/SpaceshipDemo.git2. ... Read more
[VFX] Extract Position from Transform on GPU returns zero
The VFXExpressionExtractPositionFromMatrix is wrong on GPU. Repro step :- Open the Matrix package- Open Scene named "Matrix"- Open t... Read more
GraphicBuffer results cannot be used as inputs for exposed ShaderGraph p...
Repro steps:1. Import the attached package in an HDRP-enabled project (or, if in a URP one, add to the shadergraph a URP target)2. O... Read more
[VFX Graph] [Shadergraph] Plugging Age into a Shadergraph property in a ...
Does not repro in Version: 2021.1.16f1.2827.13Repros in Version: 2022.1.0a3.470Repro steps:1. Use a project with HDRP2. Create a new... Read more
[VFX Graph] GraphicsBuffer throws 'Error while processing VFXType' when ...
How to reproduce:1. Open the attached project "case_1351830-Project.zip"2. Inspect the 'CustomData.cs' file3. Note that it's using s... Read more
[VFX Graph] Errors are thrown, gizmos are invisible and VFX Tester windo...
How to reproduce:1. Open any VFX and add AABox property to the Blackboard2. Select VFX GameObject in the Hierarchy3. In Gizmos dropd... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component