Search Issue Tracker
By Design
Votes
0
Found in [Package]
12.0.0
Issue ID
1354013
Regression
Yes
[VFX Graph] [Shadergraph] Plugging Age into a Shadergraph property in a VFX graph with location set to "Source" causes errors
Does not repro in Version: 2021.1.16f1.2827.13
Repros in Version: 2022.1.0a3.470
Repro steps:
1. Use a project with HDRP
2. Create a new HDRP Lit graph
3. Create a float property on the graph and save
4. Enable "Support VFX graph" under graph settings in the graph inspector
5. Create a new VFX graph
6. Set the shader graph of the Output Particle Lit Quad to your HDRP lit graph
7. Create an Age (Property) node
8. Set the "Location" to Source
9. Plug Age into your shadergraph's property in the output node
10. Save
Expected result: The VFX graph compiles
Actual result: the VFX graph's generated shader errors in console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This is a limitation of the current design. We should be more explicit about the error.