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Crash on DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate when o...
Reproduction steps:1. Open the attached “IN-19962_minimized.zip” project Expected result: The project opensActual result: Unity Edit... Read more
Crash on Playable Destroy
How to reproduce:1. Open the user attached project2. Enter Play Mode3. Press F to taunt just before the police bot hits you Reproduc... Read more
ARKit loses tracking when ARCameraBackground component is disabled
How to reproduce:1. Download the attached project2. Build and deploy to iOS3. Observe the screen Expected result: The screen is not ... Read more
Switching project branches with Unity open causes compilation to fail un...
After [https://ono.unity3d.com/unity/unity/pull-request/145172/_/scripting/update-nunit-package-2.0.3] has been merged to trunk, swi... Read more
TextureArray asset format is not converted, causing runtime artifacts on...
Reproduction steps: Open "SampleScene" in project [https://github.com/Wilfrid-Unity/test-unity-etc-texturearray-asset] Build and Run... Read more
Image ignores the UV rect parameter when a sprite is used
Repro steps: Open the attached project Open the window in Sprite Bug/Open Bug Window Observe the displayed sprites Expected Result: ... Read more
[VFX] EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck() not work...
This issue comes from a user feedback on the forum: [https://forum.unity.com/threads/modifying-exposedproperties-doesnt-trigger-endc... Read more
[INSTABILITY]: PropertyDrawerTests.DropdownOptionDataListDrawer_IsVisible
[https://instability-analytics.prd.ds.unity3d.com/instabilities/1843809/?period=30&test=DropdownOptionDataListDrawer_IsVisible&a... Read more
Unity builds not deterministic when using a different machine or a float...
Zendesk: 1375743Jira (previous): LIT-1973Slack discussion here The customer reports that building the project results in project fil... Read more
[UI Toolkit] Mouse events not triggered in build when Active Input Handl...
Steps to repro: download the attached project Make sure you can build a player (windowsstandalone) Hit play in the gameview and clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title