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Fixed in 2021.3.39f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.0.1f1
Votes
0
Found in
2020.3.41f1
2021.3.12f1
2022.2.0b14
2023.1.0a16
2023.2.0a1
2023.3.0a3
6000.0.0b11
Issue ID
UUM-18354
Regression
No
TextureArray asset format is not converted, causing runtime artifacts on non-mobile platforms
Reproduction steps:
- Open "SampleScene" in project [https://github.com/Wilfrid-Unity/test-unity-etc-texturearray-asset]
- Build and Run on Mobile, Desktop, Console Platforms
Expected Results:
- For all Standalone platforms, the scene looks the same as in Editor (one blue cube and one green cube).
Actual Results:
- The scene looks the same as in the Editor, when running on Android.
- The scene has artifacts, when running on PC Standalone player (as well as consoles) ; the cubes are rendered with incorrect colors.
Additional Information:
- The scene uses the Texture2DArray asset generated by running the Editor script "Texture2DArrayAssetCreator/Generate ETC2 Texture2D Array Asset". This script mimics the behavior of a popular Asset Store shader solution.
- ETC format is not supported on non-mobile platforms ; however Unity attempts to load it at run-time, resulting in artifacts.
- Ideally, the build process should convert these textures to a format supported by the target platform. At the very least, build process should issue warning/errors regarding Texture2DArray assets in the build that have formats unsupported by the target platform.
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Resolution Note (fix version 2022.3):
The issue is addressed by making the error explicit to the user
Resolution Note (fix version 2021.3):
The issue is addressed by making the error explicit to the user