Search Issue Tracker
Fixed in 2020.3.43f1
Won't Fix in 2022.1.X
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2022.2.1f1
Votes
0
Found in
2020.3.41f1
2021.3.12f1
2022.1.21f1
2022.2.0b13
Issue ID
UUM-18489
Regression
No
Unity builds not deterministic when using a different machine or a floating license
Zendesk: 1375743
Jira (previous): LIT-1973
Slack discussion here
The customer reports that building the project results in project files being modified differently, depending on which machine it was built on (using floating licenses).
Resolved in this PR, which landed in this batch: 3a9dae98 (on Nov 1st)
Probably fixed in 2023.1.0a18.
We now need backports for this -bug- fix.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note (2022.1.X):
2022.1 Cutoff