Search Issue Tracker
Fixed in 2021.3.23f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a1
Votes
0
Found in
2021.3.9f1
2023.2.0a1
Issue ID
UUM-15919
Regression
No
[VFX] EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck() not working with visual effect editor
This issue comes from a user feedback on the forum:
The user even provided a fix. We should investigate if the error is legitimate and eventually fix it (using the provided fix or not).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.2):
Verified on build 2023.2-0a1
Resolution Note (fix version 2023.1):
Verified the code change in 2023.1.0b9
Resolution Note (fix version 2022.2):
Verified in version 2022.2.14f1
Resolution Note (fix version 2021.3):
Verified in build 2021.3.23f1