Search Issue Tracker

Fixed

Fixed in 2021.3.23f1, 2022.2.14f1, 2023.1.0b9, 2023.2.0a1

Votes

0

Found in

2021.3.9f1

2023.2.0a1

Issue ID

UUM-15919

Regression

No

[VFX] EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck() not working with visual effect editor

--

-

This issue comes from a user feedback on the forum:

[https://forum.unity.com/threads/modifying-exposedproperties-doesnt-trigger-endchangecheck-in-custom-editor-windows.1334666/]

 

The user even provided a fix. We should investigate if the error is legitimate and eventually fix it (using the provided fix or not).

  1. Resolution Note (fix version 2023.2.0a1):

    Verified on build 2023.2-0a1

  2. Resolution Note (fix version 2023.1.0b9):

    Verified the code change in 2023.1.0b9

  3. Resolution Note (fix version 2022.2.14f1):

    Verified in version 2022.2.14f1

  4. Resolution Note (fix version 2021.3.23f1):

    Verified in build 2021.3.23f1

Comments (1)

  1. SamuelRichardson

    Jul 16, 2023 15:45

    Nearshore reevaluating - a comparative model of recruiting remote groups, yet in closeness to your in-house group. Generally, the model is liked by the organizations who are wanting to visit their designers for individual or conferences. A particular trait of this model is that a GDM organization enlists you a committed improvement group while you have full control all through the entire course of programming improvement. This empowers you to make changes, control the quality, and watch the time period without help from anyone else.
    Source: https://mobilunity.com/offshoring-wiki/gdm-global-delivery-model/

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.