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[URP] GameObjects become unlit when Rendering Path is set to Forward and...
How to reproduce:1. Open the user-attached project2. Open the “TestLevelMorgan” Scene3. Select “UniversalRenderer” settings, via the... Read more
Crash on BatchRendererGroup::OnBeforeCulling when changing Scenes
Reproduction steps:1. Open the user’s attached project2. Open “Assets/CommonAssets/Base” Scene3. Enter the Play Mode4. In the Game V... Read more
TM_Text.textBounds force re-position of GameObjects in relation to the C...
How to reproduce:1. Open the attached “IN-17256” project2. Enter Play Mode3. Open and observe the Console window (Window → General →... Read more
Generate Lighting button is greyed out after installing Entities Graphic...
Steps: Use 2022.2.0b12 Create a new URP template project Open SampleScene Open Lighting window, make sure Auto Generate is ON Open P... Read more
[URP] Opaque Layer Mask filters out meshes that use the 31st Layer when ...
How to reproduce:1. Open the user-attached project2. Open the “TestLevelMorgan” Scene3. Focus the “cybercube_1 (1)” Prefab in the Sc... Read more
The Search window returns wrong types of assets when using t:prefab query
Reproduction steps: Open the “LocTable” project Press CTRL + K In the Search window type “t:prefab” Expected result: One prefab appe... Read more
Burst internal compiler error after installing Entities Graphics package
Steps: Use 2022.2.0b12 Create a new URP template project Open Package manager, click "+", select Add package by name, put "com.unity... Read more
[Oculus] Crash on SetClientVersion when entering Play mode
Reproduction steps: Open the user's attached project Enter Play mode Expected result: Play mode is loadedActual result: Crash Reprod... Read more
Standalone profiler immediately starts profiling Paused Play Mode when l...
How to reproduce:1. Open up any project2. Enter Play Mode and Pause Play Mode3. Navigate to Window > Analysis > Standalone Pro... Read more
EditorSceneManager.BackupScenes saves non-dirty scenes when entering Pla...
How to reproduce:1. Open the attached “EmptyProject” project2. Select “Window” → “Analysis” → “Profiler” in the main menu3. Enable t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open