Search Issue Tracker
Fixed
Fixed in 2022.2.X, 2022.2.0b10
Votes
0
Found in
2022.2.0b9
Issue ID
UUM-17758
Regression
No
Crash on BatchRendererGroup::OnBeforeCulling when changing Scenes
Reproduction steps:
1. Open the user’s attached project
2. Open “Assets/CommonAssets/Base” Scene
3. Enter the Play Mode
4. In the Game View press the “Next” button
5. Repeat step 4, until the “Lightmaps” Scene is loaded
Expected result: The “Lightmaps” Scene is loaded
Actual result: The Editor crashes when trying to load the “Lightmaps” Scene
Reproducible with: 2022.2.0b9
Not reproducible with: 2022.2.0b10, 2022.2.0b12, 2023.1.0a16
Couldn’t test with: 2020.3.41f1, 2021.3.12f1, 2022.1.21f1 - Package “Entities Graphics” is not available on these versions
Reproducible on: macOS 12.6, Windows 10
Stacktrace:
{noformat}#0 0x000001062c7968 in BatchRendererGroup::ProcessDelayDeleteLists(bool)
#1 0x000001062cab7a in BatchRendererGroup::DelayedTick()
#2 0x000001062ca4b2 in BatchRendererGroup::OnBeforeCulling(int, CullingSplit const, int, Plane const, int, int, LODParameters const&, unsigned long long, unsigned int, Matrix4x4f const&, BatchCullingViewType, BatchCullingProjectionType, unsigned long long)
#3 0x0000010636ff1b in CullScene(CullResults&)
#4 0x0000010658bebe in CullScriptable(ScriptableRenderContext const&, ScriptableCullingParameters const&, ScriptableCullingAdditionalParameters const*){noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment