Search Issue Tracker
Fixed
Fixed in 2022.2.3f1, 2023.1.0a23
Votes
0
Found in
2021.3.11f1
2022.2.0b10
2023.1.0a13
Issue ID
UUM-17774
Regression
No
The Search window returns wrong types of assets when using t:prefab query
Reproduction steps:
# Open the “LocTable” project
# Press CTRL + K
# In the Search window type “t:prefab”
Expected result: One prefab appeared in the search results
Actual result: One prefab and .fbx asset appeared in the search results
Reproducible with: 2021.3.11f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13
Could not test with: 2020.3.40f1 (The Search window is not introduced)
Reproduced on: Windows 10
Note: issue also reproduces in the Project window with enabled Advanced search mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SHADERPASS has incorrect value when using Shader Graph for Built-In target
- [VFX] Gizmo still incorrectly rendered for a hidden property
- Nested object label indentation is incorrect when using the UI Toolkit Inspector
- Crash on tlsf_free when UI Elements are moved to the side by scrolling
- Setting VideoPlayer.time and pausing results in incorrect player.frame values
Resolution Note (fix version 2022.2.3f1):
fixed in 2022.2.3f1