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Won't Fix



Found in [Package]


Issue ID




TM_Text.textBounds force re-position of GameObjects in relation to the Canvas when entering Play Mode

Package: TextMeshPro


How to reproduce:
1. Open the attached “IN-17256” project
2. Enter Play Mode
3. Open and observe the Console window (Window → General → Console)

Expected result: “(960.00, 292.00, 0.00)” is printed
Actual result: “(-960.00, -81.55, 0.00)” and “(-662.12, 0.00, 0.00)” is printed

Reproducible with: 3.0.6 (2021.3.12f1, 2022.1.20f1, 2022.2.0b12), 3.2.0-pre.3 (2023.1.0a15)
Couldn't test with: 2020.3.40f1 (Downgrading causes required package for reproduction to break), 4.0.0-pre.1 (TMPro error “couldn’t convert uint\[] to int\[]”)

Reproduced on: macOS Monterey 12.6 (Intel)

- Code handling the logging is in “DialogTypeSystem.cs” line:87, function “getLineBounds()”

  1. Resolution Note:

    Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.

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