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Won't Fix

Votes

2

Found in

2021.3.12f1

2022.1.21f1

2022.2.0b13

2023.1.0a16

2023.2.0a1

Issue ID

UUM-17757

Regression

No

[URP] GameObjects become unlit when Rendering Path is set to Forward and or Forward+

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How to reproduce:
1. Open the user-attached project
2. Open the “TestLevelMorgan” Scene
3. Select “UniversalRenderer” settings, via the Project window Search Bar
4. Change the Rendering Path setting to “Forward”
5. Note the Lighting on Pipes in front of the “MainCharacter” GameObject
6. Switch to Forward+ rendering
7. Note the Lighting on Pipes in front of the “MainCharacter” GameObject

Expected result: Lighting is consistent and GameObject is always lit regardless of the Rendering Path
Actual result: Rendering Path - “Forward+” and “Forward” causes Lighting to disappear and GameObjects to become unlit

Reproducible with: 12.1.7 (2021.3.12f1), 13.1.8 (2022.1.21f1), 14.0.3 (2022.2.0b13), 15.0.1 (2023.1.0a16)
Couldn’t test with: 10.10.1 (2020.3.41f1) - Pink Shaders

Reproducible on: macOS Monterey 12.6 (Intel)

  1. Resolution Note:

    This issue seems to be related to better lit not supporting Forward+ light data which are different from deferred and forward.

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