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0
votes
Fixed

WebGL platform is enabled for Alembic plugin, causes build error

Package: Alembic Importer

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Nov 02, 2018

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Version/s: ?

I had to turn off the Alembic package being built with a WebGL build, which I could only do in the global package cache within App D... Read more

0
votes
By Design

Event.mousePosition returns incorrect value while using HiDPI scaling

Scene/Game View

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Nov 02, 2018

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Version/s: 2018.2.0a6

Steps to reproduce:1. Set Windows scaling to a value higher than 100%2. Open attached "positionTest.zip" Unity project3. Open "test"... Read more

0
votes
Not Reproducible

When upgrading a project triggers console errors the prefab references g...

Scene Management

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Nov 02, 2018

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Version/s: 2018.2.13f1

Repro steps:- Download this project- Open it whit Unity 2018.3- Notice that there will be some SVG package related errors- To get ri... Read more

0
votes
Fixed

Realtime emissive materials affect baked lightmaps

Progressive Lightmapper

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Nov 02, 2018

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Version/s: 2019.1.0a6

Steps to reproduce: 1. Download the attached project and open EmissivesTest01 (Assets > Scenes)2. In the Assets > Materials fo... Read more

0
votes
Fixed

384B GC Alloc in GUIUtility.BeginGUI when using Pixel Perfect Camera

Package: 2D Pixel Perfect

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Nov 02, 2018

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Version/s: 1.0.1 preview

Steps to reproduce:1. Create new project2. Import 2D Pixel Perfect package3. Add Pixel Perfect Camera component to the Main Camera4.... Read more

1
votes
Fixed

Assigning shortcuts to editor layout not working

Themes

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Nov 02, 2018

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Version/s: 2019.1.0a7

Steps to reproduce : - create a new layout- open shortcut manager- search for the layout and notice that it doesn't show up Read more

23
votes
Fixed

ScriptableRuntimeReflection allocates 17 Bytes of GC per frame

Mono

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Nov 02, 2018

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Version/s: 2018.3.0a1, 2018.3.0b8, 2019.1.0a1

Steps to reproduce:1. Create a new project2. Open the profiler window3. Enter Playmode Expected result: no GC allocation from Script... Read more

0
votes
Fixed

[Improved Prefab] Duplicate nested prefabs are created when adding any c...

Scene Management

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Nov 02, 2018

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Version/s: 2018.3.0b7, 2018.3.0b9

Duplicate nested prefabs are created when adding any component to CBA nested prefab. Steps to repro:1. Create new project.2. Create ... Read more

0
votes
Won't Fix

Adding a Mesh Renderer component to an object with Skinned Mesh Renderer...

Graphics - General

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Nov 02, 2018

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Version/s: 2019.1.0a8

Steps to reproduce:1. Create a new Unity project2. Create an Empty Gameobject in Hierarchy3. Add a Skinned Mesh Renderer component t... Read more

0
votes
By Design

Shadow caster cannot set culling in "Deferred" rendering path

Graphics - General

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Nov 02, 2018

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Version/s: 2017.3.0a1, 2018.1.9f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "TestHair.zip" project2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Result:... Read more

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