Search Issue Tracker
Fixed in 2019.4.X
Votes
0
Found in
2019.1.0a6
Issue ID
1097054
Regression
No
Realtime emissive materials affect baked lightmaps
Steps to reproduce:
1. Download the attached project and open EmissivesTest01 (Assets > Scenes)
2. In the Assets > Materials folder, select MagentaEmissive and TealEmissive materials and set their Global Illumination mode to Realtime
3. In the Lighting Settings window, make sure that Realtime GI is unchecked, and Baked GI is enabled
4. Bake scene lighting
5. Notice that the baked GI is still affected by realtime emissives
Notes:
- Affects both PLM and Enlighten
- As an added suggestion, three modes for emissives GI contribution could be implemented: None, Baked, and Realtime.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment