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0
votes
Fixed

Shader Graph - Input fields in the Slider Node expand when long values a...

Package: Shader Graph

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Dec 04, 2018

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Version/s: 5.2.1

All input fields in the Slider Node currently expand to accomodate their contents, which causes the node to change size. This is esp... Read more

17
votes
Won't Fix

Error message - Asset import did not unload metadata path. This will lea...

Asset - Importers

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Dec 04, 2018

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Version/s: 2017.1.0b10, 2019.1.0a11

Reproduction steps: 1) Add a model to a project, or open the attached project2) Click the model (Rio) in the project window3) Click ... Read more

0
votes
Not Reproducible

[HUB] Unable to open existing projects when manually loading license and...

Hub

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Dec 04, 2018

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Version/s: 2019.1.0a11

Unable to open existing projects when manually load license and Unity editor exits without the bug reporter after opening manage lic... Read more

0
votes
Duplicate

Shader Graph - The Main Preview isn't cleared properly when HDR is turne...

Package: Shader Graph

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Dec 04, 2018

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Version/s: 5.2.1

If you have HDR turned on in the render pipeline, the main preview of the material in Shader Graph won't be cleared properly when zo... Read more

0
votes
Fixed

"EditorUtility.scriptCompilationFailed" not flagging Package compilation...

Scripting

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Dec 04, 2018

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Version/s: 2018.2.0a1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a12

Reproduction steps: 1. Open "Samples.zip" project2. Re-Open project3. Run Editor Tests Expected Result: Editor Tests don't run, beca... Read more

0
votes
Fixed

[GPU PLM] Artifacts are visible after a bake when a directional light is...

Progressive Lightmapper

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Dec 04, 2018

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Version/s: 2019.1.0a10

Steps to reproduce: 1. Open CornellBox scene2. In the Hierarchy panel, make sure that DirectionalLight is enabled3. Baked the lighti... Read more

0
votes
Fixed

[GPU PLM] Directionality artifacts are visible when bounce count is set ...

Progressive Lightmapper

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Dec 04, 2018

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Version/s: 2019.1.0a10

Steps to reproduce: 1. Open CornellBox scene (link in the comments)2. In the Lighting Settings window set number of bounces to None3... Read more

8
votes
Fixed

[WebGL] Switching to full-screen causes WebGL player freeze

WebGL

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Dec 04, 2018

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Version/s: 2019.1.0a11

Switching to full-screen causes WebGL player freeze, and stays frozen even when switched back to windowed mode Steps to Reproduce:1.... Read more

0
votes
Fixed

If "Marshal.PtrToStructure()" raises an exception, the Editor crashes

Scripting

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Dec 04, 2018

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Version/s: 2017.3.0a1, 2018.2.17f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "MarshallingSample.zip" project2. Enter Playmode Expected Result: Playmode enters successfullyActual Res... Read more

0
votes
Fixed

"Invalid SortingGroup index set in Renderer" after removing Sorting Grou...

2D

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Dec 04, 2018

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Version/s: 2017.4.0f1, 2018.2.0a1, 2018.3.0a1, 2018.3.0b12, 2019.1.0a1

To reproduce:1. Open attached project "SortingGroupAssertion.zip"2. Open "Group1" prefab in Prefab mode3. Remove the Sorting Group c... Read more

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