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"UnityWebRequest" with "SetRequestHeader" sends two cookies
Reproduction steps: 1. Open "UnityWebRequestTest.zip" project2. Open "WireShark" and filter "http"3. Enter Play mode4. Watch in "Wir... Read more
[Scene Management] InvalidOperationException is thrown when Discarding c...
Discarding changes of open scene after it has been deleted throws InvalidOperationException in console Steps to reproduce:1. Open Ne... Read more
Script with the previous name appears on the AddComponentMenu after it w...
How to reproduce:1. Open attached project "AddComponent"2. Rename "TestComponent1" script to "TestComponent3"3. Open renamed script ... Read more
Game View's scale doesn't revert back when switching platforms with Free...
Repro steps:1. Create a new project2. Observe the Game View's scale slider3. Switch build target to Android4. Move the Game View's s... Read more
[IL2CPP] System.Threading.WaitHandle.WaitOne is slower compared to Edito...
Steps to reproduce:1. Download 1111339_repro.zip and open "Startup" scene2. Enter play mode3. Notice that Main Update times is 20-22... Read more
Position of the RaycastHit.point is inconsistent when using Physics.BoxC...
How to reproduce:1. Open attached project "Case_1111328_repro.zip"2. Open "123" scene3. Enter Play Mode4. Open Scene Window5. Observ... Read more
UIElements.Label disabled text style in custom Editor button is lost whe...
How to reproduce:1. Open user attached project "BugUndo.zip"2. Click BUG > Broken controls3. In Project Window right click and ch... Read more
Crash on strnlen when exiting Play mode while networking server is active
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Enter Play Mode4. Press Launch Server5. Press L... Read more
Exception is not handled properly in PlayTests when a custom Enumerator ...
To reproduce: 1. Download attached project “PlayModeTestExceptionHandling.zip" and open in Unity2. Open Test Runner window3. Press t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject