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Couldn't find current light in the list of mixed lights error
After baking lighting, "Couldn't find current light in the list of mixed lights" error appears in console log. It can sometimes stal... Read more
[iOS] JSONUtility parses valid float values as Infinity
Reproduction steps: 1. Open the attached "Test" project(OC link).2. Build and run it for iOS. Actual result:Text underneath "Actual ... Read more
Self-shadowing artefacts appear on players and editor
Steps to reproduce: 1. Open attached project2. Open scene test3. Notice artifacts visible on cube. You can select "Main Camera" and ... Read more
[Profiler] Recorder.Get does not return any values for Canvas.SendWillRe...
Steps to reproduce:1. open project2. enter play mode3. check console for performance test values Expected: the values are according ... Read more
NullReferenceException when playing humanoid animation having its avatar...
To reproduce: 1. Open attached project.2. Open scene: AnimationTestScene3. Select asset in project view: Assets/units/New Experiment... Read more
Texture Quality setting work only on textures with specific qualifications
Reproduction Steps:1. Open "Bug" project2. Set "Edit > Project Settings > Quality > Texture Quality" to non " Full Res"3. N... Read more
LineRenderer is drawing an incomplete object when using TransformZ align...
Reproduction steps:1. Open the attached project "LineRendererBug.zip";2. Open the Hmm.unity scene;3. Try to change the position of L... Read more
Humanoid animation throw Invalid AABB rkBox and IsFinite d outDistanceFo...
To reproduce: 1. Open attached project.2. Open scene: AnimationTestScene3. Press play. Errors in console: Invalid AABB aInvalid AABB... Read more
[macOS][Metal] Internal compute shader error on metal
To reproduce:1. Open attached project Actual: CopyCPUParticleToNewParticle shader doesn't compile and errors are thrown in console: ... Read more
[macOS][Metal] CGPROGRAM and ENDCG compute shader compilater error on Metal
To reproduce:1. Open attached project2. Reimport SimpleComputeShaderWithENDCG Actual: No error is produce but if you look at the com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open