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NullReferenceException and ArgumentException appear in the Console when ...
Reproduction steps: Open the user's attached project Enter Play mode While animation is still playing open Assets > Scenes > S... Read more
Addressables Custom Build and Load Paths are set to NULL when reimportin...
Reproduction steps: Open the user’s attached project Select “Assets/AddressableAssetsData/AssetGroups/Default Local Group” In the In... Read more
[Android][URP] Depth texture/stencil is not available on Android when De...
How to reproduce:1. Open the user's attached "kkandroidURP.zip2. In the Project window select "URP-HighFidelity-Renderer" found in t... Read more
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when entering Play ...
Reproduction steps:1. Open the user’s attached project2. Open either the “Assets/Test.unity” or “Assets/TestTwo.unity” scenes3. Ente... Read more
Different results when disabling Post-Processing effects individually an...
Reproduction steps:1. Open the attached to project "1383825-sample"2. Open the "PrecissionScene" Scene3. Observe the Main Camera's F... Read more
Flickering on iOS when MSAA and Depth Texture are enabled
Steps to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS Expected outcome: No flickering o... Read more
Trigger blocks weird collapse
Trigger blocks in VFX Graph are not collapsing correctly one linked to a GPU event Read more
Addressbles.InitializeAsync handle Status returns Success when the remot...
Reproduction steps:1. Open the attached project “AddressableBugReproduce.zip”2. Click “Build > New Build > Default Build Scrip... Read more
Editor crashes when entering Play Mode
Reproduction steps:1. Open the attached project2. Open bulletasylum scene3. Enter the Play Mode4. Wait a few seconds5. Stop the Play... Read more
Compute shader output is wrong on Direct3DX11 Graphics API when using AM...
Reproduction steps:1. Open the user's attached project2. Open Test Runner window: Window > General > Test Runner3. In the Test... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open