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Removing Particle System component from a GameObject that depends on a R...
It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causi... Read more
[WSA] Building WSA solution fails when generating C# projects from Unity...
Steps to reproduce:1. Open the attached project (MinReproUnityProject.zip)2. Open the Assets/scene.unity scene3. Switch platform to ... Read more
Scenes looses references to scripts from "non Editor" plugins (assemblies)
Reproduction steps:1. Open project attached.2. Open scene "FullDemo" (Assets\Koreographer\Demos\Scenes).3. Press play. Expected resu... Read more
Editing script crashes editor when using ScriptableObject.CreateInstance...
To reproduce:1. Open project2. Select 'Example/Open Shader' in menu3. Click 'Open Shader'4. Edit 'ReproduceCrash' script(for example... Read more
Editor hard crashes when building with custom shader in Always Included ...
Reproduction steps:1. Open the attached project.2. Build it.3. Editor crashes. Editor doesn't crash if:- "Dependency "BaseMapShader"... Read more
Reverting a value to prefab doesn't reset the prefab override flag on th...
Reproduction Steps:1. Import attached project.2. Drag "Cube" prefab into the Hierarchy.3. Change a value of the child object in Tran... Read more
[Android] App crashes if you have it backgrounded and click a deep link ...
How to reproduce:1. Open user provided project2. Build to device3. Open the built app and then background/minimise it4. Click a deep... Read more
[WebGL] [Edge] Cubemap Reflections blurry in Microsoft Edge
To reproduce:1) Open attached project2) Build it for WebGL3) Run it on Edge Reproduced in 5.5.0f3, 5.5.2p3, 5.6.0f1, 2017.1.0a3 Repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved