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[iOS] An App won't be automatically deployed to Device when building pro...
To reproduce: 1. Start Unity and open and create a New Project2. Switch Platform to iOS3. Press Unity > Preferences... and select... Read more
Addressables fails to build if Dependency is deleted but it is still use...
When attempting to Build our Addressable Asset Bundles Unity started throwing 'ArgumentException: Path is empty.' and 'FileNotFoundE... Read more
[Linux][Nvidia] Graphical corruption in many games with OpenGL
Note: This fix is being backported to 2018.3, likely to land in 2018.3.4f1 In a number of Unity games on Linux, running on OpenGL an... Read more
[Android]Environment.TickCount returns negative value on 8.0 and above
To reproduce:1. Open the attached project2. Build and run on Android device Expected result: The tick value is positiveActual result... Read more
camera component fails dev build on Chrome with profiler and threads ena...
-e: see title--fails on Chrome71 (both required flags enabled--works on FF65+66(nightly) -repro:--open attached project (empty 3D te... Read more
"Cannot compile StyleCatalog:" warning when moving editor window from on...
Repro steps:- Download this project, or have a new project in 2019.1, Collab version 1.2.15- have 2 monitors- have them at differnet... Read more
Incompatible texture compression formats when building to different plat...
To reproduce:1. Download users attached project "texture-settings-bug.zip", do not open the project on Editor2. Delete Library folde... Read more
[Scripting] DLL does not update and "MissingMethodException" error is th...
Managed DLL does not update automatically and throwing "MissingMethodException" error when accessing the code from DLL. Steps to rep... Read more
[Android][Vulkan] Android devices crash on specific scene
Steps to reproduce:1. Open attached project2. Build and run "Lights" scene on specified device3. App will load, run for a couple of ... Read more
SceneManager.GetSceneByBuildIndex returns a Scene that contains no infor...
Calling SceneManager.GetSceneByBuildIndex returns a Scene struct with no (or almost none) data. To Reproduce:1) Download the project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow