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Reflection Probe previews render reflections in solid grey when the Proj...
How to reproduce:1. Open the attached project named "Case_1280459"2. Open the "BeautifulDiorama" Scene3. Select the Reflection Probe... Read more
[URP][2D Lost Crypt project] Compilation issue when both input system ar...
URP][2D Lost Crypt project] Compilation issue when both input system are enabled Repro Steps:1. Open Lost Crypt Project(Asset Store)... Read more
ArgumentNullException is thrown when upgrading URP package and Volume wi...
To reproduce:1. Open attached project ("VolumeBug.zip")2. Select "Volume" in the hierarchy3. Make sure Inspector is visible4. Open P... Read more
When drawing objects after AfterRenderingPostProcessing event, objects ...
When rendering objects after RenderPostProcessing event depth information is lost and objects don't get depth tested correctly, caus... Read more
When drawing objects in event AfterEverything, objects are drawn before...
Expected: When drawing objects in event AfterEverything, objects are drawn before final post-processingResult: When drawing obejcts ... Read more
Decals are not rendered when using URP with Screen Space Decal(SSD) shaders
How to reproduce:1. Open the attached project("Easy Decal Test URP.zip")2. Click on a Decal3. In the Inspector change the shader to ... Read more
[URP] ArgumentNullException error is thrown on undoing after removing ov...
ArgumentNullException error is thrown on undoing after removing overrides from Volume Profile. Steps to repro:1. Create a new URP pr... Read more
[URP] Refresh image appears continuously on dragging slider handle in Sc...
-Refresh image appears on dragging slider handle in Render Object properties in CustomForwardRendererData.-It also appears on adding... Read more
[URP] SerializedObject target has been destroyed error is thrown on undo...
SerializedObject target has been destroyed error is thrown on undoing after adding Render object in Renderer Feature. Steps to repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used