Search Issue Tracker
By Design
Votes
0
Found in [Package]
11.0.0
Issue ID
1328036
Regression
Yes
[2D Renderer] Point Light 2D keeps the Cookie/Sprite property when upgrading URP from 10.4.0 to 11.0.0 or 12.0.0
How to reproduce:
1. Open the attached "PointLight.zip" project in 2021.1 or 2021.2
2. Open the "SampleScene" Scene
3. Select the "Point Light 2D with Cookie" GameObject in the Hierarchy window
4. Observe the Light 2D Component's properties
Expected result: No Sprite property is in the Light 2D Component when Light Type is set to Point
Actual result: Sprite property is in the Light 2D Component when Light Type is set to Point
Reproducible with: 11.0.0 (2021.1.2f1), 12.0.0 (2021.2.0a13)
Not reproducible with: 7.5.3 (2019.4.24f1), 10.4.0 (2020.3.3f1)
Note:
- Select the "Point Light 2D without Cookie" GameObject and notice that no Sprite property is there as a Cookie reference was not assigned in 2020.3 (10.4.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Resolution Note:
This is not a bug. Although we deprecated the point light cookie, there was intentional effort to maintain compatibility with projects that might rely on point light cookies.