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0
votes
Duplicate

RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...

Graphics - General

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Dec 20, 2018

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Version/s: 2018.3.0f2

How to reproduce:1. Open attached Unity project2. Select "Scripts" gameobject.3. In "Sort Order Changer" component select "No Distan... Read more

0
votes
Won't Fix

Terrain is not rendered near the camera when using Instanced Draw and te...

Terrain

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Dec 20, 2018

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Version/s: 2018.3.0f1, 2018.4, 2019.1, 2019.2, 2019.3

How to reproduce:1. Open attached project "repro_1111579" (OC link below)2. Zoom towards terrain Expected result: Terrain is visible... Read more

0
votes
Fixed

Opening Particle System Prefab in Play mode breaks the Hierarchy when St...

Scene Management

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Dec 20, 2018

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Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1

How to reproduce:1. Open the attached Unity project named "CaseV1"2. Enter Play mode3. Click on "Particle System" prefab -> Open ... Read more

2
votes
Fixed

Package Manager UI does not show up and there are compilation errors whe...

Packman

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Dec 20, 2018

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Version/s:

How to reproduce: 1) Create a new project in 2018.32) Disable all modules3) Open the project in 2019.1 Result: Package Manager Windo... Read more

0
votes
Fixed

[Sequential] The sequential blocks and nodes should have greater parity

Package: Visual Effect Graph

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Dec 20, 2018

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Version/s: 4.3.0

There are some cosmetic UX differences between the sequential blocks and their corresponding nodes (img attached). Sequential Circle... Read more

0
votes
Fixed

Assembly Definition files significantly increase the time it takes to pe...

CodeEditors

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Dec 20, 2018

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Version/s: 2018.3.0f2

For each Assembly Definition file in a project, the time it takes to perform common actions in the Unity editor increases linearly. ... Read more

0
votes
Duplicate

Logs are not created when a Standalone Player crashes while loading dlls

Windows

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Dec 20, 2018

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Version/s: 2017.4.11f1

Steps to reproduce:1. Download and open the attached project(oc link)2. Build for standalone3. Launch build on an AVX incapable mach... Read more

0
votes
Fixed

Timeline Control track, new recorded animation clip does not evaluate

Timeline

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Dec 20, 2018

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Version/s: 2018.3.0f2, 2019.1.0a12

Timeline Control track, new recorded animation clip does not evaluate When creating a new animation track/clip within a nested Contr... Read more

0
votes
By Design

OnCollisionEnter & Exit events fired for each individual collider on com...

Physics

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Dec 20, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download latest attached project(1111499-compositecollider.zip)2. Enter play mode3. Move "parent" gameobject t... Read more

0
votes
By Design

[OpenGL] MRT(multiple render targets) on OpenGL ES does not work as expe...

OpenGL

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Dec 20, 2018

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Version/s: 2017.4.12f1

Steps to reproduce:1. Open user attached project - if on windows, it will launch with directx11 graphics api2. Hit Play, and check t... Read more

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