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1
votes
Won't Fix

Unity is altering lightmap UVs for non-statically batched objects in Player

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Jun 01, 2022

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Version/s: 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a10

How to reproduce:1. Open “StaticBatchingUVUnityBug(1).zip” project2. Open “SampleScene” Scene3. File > Build And Run Expected res... Read more

0
votes
Fixed

Nodes using derivatives are not stripped out in Raytracing, even when us...

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Jul 08, 2022

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Version/s: 2021.3.9f1, 2022.1.15f1, 2022.2.0a18, 2023.1.0a3

Repro: Open scene in attached project Look at the rendering in game view Actual: !image-2022-07-08-11-36-08-320.png! Expected: !imag... Read more

0
votes
Won't Fix

OneSignal SDK package errors when importing assets

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Jul 08, 2022

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Version/s: 2021.3.5f1, 2022.2.0b1

How to reproduce: Open the attached project "My Project (3)" Observe the errors in the Console Expected result: There are no errors ... Read more

0
votes
Won't Fix

Editor crashes silently when opening project

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Jul 01, 2022

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Version/s: 2020.3.35f1

Reproduction steps:1. Open the user's attached project Expected result: The project opensActual result: The Editor crashes silently ... Read more

0
votes
Fixed

Editor crashes when painting tiles using the Tilemap Editor

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Jul 08, 2022

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Version/s: 2021.3.6f1, 2022.1.7f1, 2022.2.0a17, 2023.1.0a2

How to reproduce: Open the user-attached project (Platformer.zip) In the Hierarchy select the “Grid“ GameObject In the Scene view pr... Read more

0
votes
Fixed

[URP] Depth Pre-pass is always executed regardless of project/pipeline s...

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Jul 08, 2022

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Version/s: 2021.3.6f1, 2022.1.8f1, 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Open the user's attached "DepthPrepassRepro.zip" project2. Open the "Repro" Scene3. Open the Frame Debugger (Win... Read more

1
votes
Fixed

Lights appear significantly brighter when using the Simple Lit shader

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Jul 02, 2022

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Version/s: 2021.3.6f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a2

Reproduction steps:1. Open the attached “SimpleLitDiff.zip“ project2. Open the “Repro” scene3. Compare the Lit and Simple Lit lights... Read more

0
votes
Won't Fix

Baked NavMesh with intersecting objects is deleted on save when Max Slop...

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Jul 08, 2022

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Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3, 2023.2.0a1, 2023.3.0a3, 6000.0.37f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

How to reproduce:1. Open the attached project ("NavMeshBug.zip")2. Open the Navigation window (Window -> AI -> Navigation)3. C... Read more

8
votes
Active

Crash on mono_class_inflate_generic_type_with_mempool when reloading dom...

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Jun 29, 2022

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Version/s: 2022.2.0a18, 2023.1.0a1

How to reproduce:1. Open the attached project (“IN-7238.zip)2. Click the right mouse button on Assets3. Click “Create/Assembly Defin... Read more

0
votes
By Design

WaitForSignal is called right after Update and before LateUpdate when Vu...

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Jul 08, 2022

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Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Open the user's attached "1304803-WaitForPriorFrame Subscription Point.zip" project2. Open the Player Settings (... Read more

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