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Fixed

Fixed in 2021.3.9f1, 2022.1.14f1, 2022.2.0b4, 2023.1.0a5

Votes

0

Found in

2021.3.6f1

2022.1.8f1

2022.2.0b1

2023.1.0a3

Issue ID

UUM-8381

Regression

Yes

[URP] Depth Pre-pass is always executed regardless of project/pipeline settings when OpenGLES3 Graphics API is used

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How to reproduce:
1. Open the user's attached "DepthPrepassRepro.zip" project
2. Open the "Repro" Scene
3. Open the Frame Debugger (Window > Analysis > Frame Debugger)
4. Enable it
5. Expand UniversalRenderPipeline > ScriptableRenderer

Expected results: There's no "DepthPrepass" executed
Actual results: "DepthPrepass" is executed

Reproducible with: 12.1.3 (2021.2.8f1), 12.1.7 (2021.3.6f1), 14.0.0 (2022.1.8f1), 14.0.3 (2022.2.0b1), 15.0.0 (2023.1.0a3)
Not reproducible with: 10.9.0 (2020.3.36f1), 12.1.2 (2021.2.7f1)

Reproduced on:
Windows 10

Note:
- The issue is reproducible only on OpenGLES3 Graphics API
- The issue is reproducible in Editor, Standalone Build, and Android Build

  1. Resolution Note (fix version 2023.1.0a5):

  2. Resolution Note (fix version 2022.2.0b4):

    Fixed in Unity 2022.2.0b6

  3. Resolution Note (fix version 2022.1.14f1):

    Fixed in 2022.1.14f1

  4. Resolution Note (fix version 2021.3.9f1):

    Fixed in 2021.3.9f1

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