Search Issue Tracker
Fixed
Fixed in 2021.3.9f1, 2022.1.14f1, 2022.2.0b4, 2023.1.0a5
Votes
0
Found in
2021.3.6f1
2022.1.8f1
2022.2.0b1
2023.1.0a3
Issue ID
UUM-8381
Regression
Yes
[URP] Depth Pre-pass is always executed regardless of project/pipeline settings when OpenGLES3 Graphics API is used
How to reproduce:
1. Open the user's attached "DepthPrepassRepro.zip" project
2. Open the "Repro" Scene
3. Open the Frame Debugger (Window > Analysis > Frame Debugger)
4. Enable it
5. Expand UniversalRenderPipeline > ScriptableRenderer
Expected results: There's no "DepthPrepass" executed
Actual results: "DepthPrepass" is executed
Reproducible with: 12.1.3 (2021.2.8f1), 12.1.7 (2021.3.6f1), 14.0.0 (2022.1.8f1), 14.0.3 (2022.2.0b1), 15.0.0 (2023.1.0a3)
Not reproducible with: 10.9.0 (2020.3.36f1), 12.1.2 (2021.2.7f1)
Reproduced on:
Windows 10
Note:
- The issue is reproducible only on OpenGLES3 Graphics API
- The issue is reproducible in Editor, Standalone Build, and Android Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2023.1.0a5):
PR Link https://ono.unity3d.com/unity/unity/pull-request/145385/_/graphics/universal/gles-copy-depth-fix
Fixed in Unity 2023.1.0a5
Resolution Note (fix version 2022.2.0b4):
Fixed in Unity 2022.2.0b6
Resolution Note (fix version 2022.1.14f1):
Fixed in 2022.1.14f1
Resolution Note (fix version 2021.3.9f1):
Fixed in 2021.3.9f1