Search Issue Tracker
Fixed
Fixed in 2021.3.9f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a5
Votes
1
Found in
2021.3.6f1
2022.1.8f1
2022.2.0a19
2023.1.0a2
Issue ID
UUM-7851
Regression
Yes
Lights appear significantly brighter when using the Simple Lit shader
Reproduction steps:
1. Open the attached “SimpleLitDiff.zip“ project
2. Open the “Repro” scene
3. Compare the Lit and Simple Lit lights in the Scene/Game view
Expected result: Both lights are relatively the same brightness
Actual result: Simple Lit light is significantly brighter
Reproduced with: 12.0.0 (2021.2.0a17), 12.1.7 (2021.3.6f1), 13.1.8 (2022.1.8f1), 14.0.3 (2022.2.0a19), 15.0.0 (2023.1.0a2)
Not reproduced with: 10.9.0 (2020.3.36f1), 12.0.0 (2021.2.0a16)
Reproduced on: Windows 10, macOS Monterey 12.0.1 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Add comment