Search Issue Tracker
Won't Fix
Won't Fix in 6000.3.X
Votes
0
Found in
2020.3.36f1
2021.3.6f1
2022.1.9f1
2022.2.0b1
2023.1.0a3
2023.2.0a1
2023.3.0a3
6000.0.37f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-8389
Regression
No
Baked NavMesh with intersecting objects is deleted on save when Max Slope = 45
How to reproduce:
1. Open the attached project ("NavMeshBug.zip")
2. Open the Navigation window (Window -> AI -> Navigation)
3. Change Max Slope to a value other than 45, click Bake
4. Change Max Slope to 45, click Bake
5. Save (command + s / ctrl + s)
Expected result: Baked NavMesh is not deleted when saving
Actual result: Baked NavMesh is deleted when saving
Reproducible with: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Reproducible on:
macOS 12.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note:
This issue is only present on 2022.3 and older when using the legacy workflows for building the NavMesh. When using the Navigation package in newer versions of the Editor this issue is not present.
Resolution Note (6000.3.X):
This issue is only present on 2022.3 and older when using the legacy workflows for building the NavMesh. When using the Navigation package in newer versions of the Editor this issue is not present.