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[Decal] decal:blend in Surface shaders doesn't work with shadows
Objects with "decal:blend" used to receive shadows in 4.x. In 5.0 they don't. Two projects with screenshots provided. Read more
[HDRP][Search] NullReferenceException is thrown on enabling quick Search...
NullReferenceException is thrown on enabling quick search with background task window (show progress details ) which shows the progr... Read more
[Android] Crash when building Project without revision 65879, using Ocul...
Reproduction steps: 1. Open the attached Project “ReproProject” 2. Inside the Package Manager, update the Oculus XR plugin to the la... Read more
Failure to add a Keyframe to a curve when right-clicking on a curve and ...
How to reproduce: 1. Open the attached "Test.zip" project 2. Select Audio Source GameObject 3. Go to the Inspector window -> Audio ... Read more
[SpriteEditor] Sprite name disappears when changing its settings
Steps to reproduce this issue: -Open the attached project ('Fobia') -Select 'player_sheet' -Open Sprite Editor -Select one of the s... Read more
[MacOS] BugRepoter launch locks Editor
Launching of BugReporter locks Editor. To repro: 1. Open Unity Editor. 2. Open BugReporter. 3. Go to Editor. Actual result: Ed... Read more
Cursor is visible when Cursor.visible is set to false or Cursor.lockStat...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. Enter the Play mode by pressing the Play button Expe... Read more
Some local and global shader keywords are wrongly reported
Reproduction steps: 1. Open user attached project “MissingShaderKeywords.zip” 2. Open Window > Analysis > Frame Debugger 3. Sel... Read more
Obscure error is displayed which fails script compilation, but no inform...
Reproduction steps: 1. Open "Repro" project 2. See Error 3. Clear the Errors 4. Select "Main Camera" in "Main" scene 5. See the Scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled