Search Issue Tracker
Fixed
Fixed in 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
6000.0.57f1
6000.3.0b1
6000.4.0a1
Issue ID
UUM-116119
Regression
No
Informational text does not wrap and does not fit when the Viewer Window is opened by default
Steps to reproduce:
- Open any Project with Lighting Baked in a Scene and open that Scene
- Select any Game Object with a Mesh Rendered Component that has a Baked Lightmap
- In the Lightmapping Settings in that Component click on the Lightmap Preview to open the Lightmap Viewer
- In the top right corner of the Viewer select "Baked Emissive" or any other type in the dropdown menu that is not generated
- Observe the info message "The texture is not available at the moment." and other text
Actual results: Text does not wrap to fit within the window borders when the window is opened by default.
Expected results: Text wraps depending on the window size
Reproducible with versions: 2022.3.66f1, 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1
Tested on (OS): Windows 11
If/when this is fixed, please also update the text itself; "auto" doesn't exist anymore and should not be referenced.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment