Search Issue Tracker
Fixed in 2020.3.45f1
Fixed in 2023.1.0b3
Votes
0
Found in
2023.1.0a24
Issue ID
UUM-24665
Regression
Yes
[Android] Crash when building Project without revision 65879, using Oculus XR Plugin
Reproduction steps:
1. Open the attached Project “ReproProject”
2. Inside the Package Manager, update the Oculus XR plugin to the latest available version (3.2.2)
3. Go to Build Settings > Player Settings > XR Plug-in Management and enable Oculus support
4. In the Build Settings add “Assets/Oculus/VR/Cubes” Scene
5. Build and Run to Oculus 2
Expected Result: The Project builds successfully
Actual result: Project crashes when building
Reproducible with: 2023.1.0a24
Not reproducible with: 2021.3.16f1, 2022.2.2f1
Couldn’t test with: 2020.3.43f1 (Script compilation errors), 2023.1.0a1, 2023.1.0a23 (CMake error)
Reproducible on: macOS 12.4 (Intel)
Stack trace:
#0 0x000001054ed036 in MonoScript::IsBuiltinScript(bool) const
#1 0x0000010636412d in CollectAllSerializeReferenceTypesAndPersistentCallTargets(std::__1::set<int, std::__1::less<int>, std::__1::allocator<int> > const&, ScriptingObjectPtr)
#2 0x00000106363c9e in CompileGlobalGameManagerDependencies(core::basic_string<char, core::StringStorageDefault<char> > const&, int, std::__1::map<int, BuildAsset, std::__1::less<int>, std::__1::allocator<std::__1::pair<int const, BuildAsset> > >&, BuildUsageTagGlobal&, std::__1::set<ClassType, std::__1::less<ClassType>, std::__1::allocator<ClassType> >&, ScriptingObjectPtr, BuildTargetSelection const&, PreloadData, BuildReporting::BuildReport&)
#3 0x0000010736d744 in BuildPlayerData(BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, BuildCompression const&, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, AssetBundleBuildData, dynamic_array<EditorSceneBackup, 0ul>&, Scripting::UnityEditor::RuntimeClassRegistryProxy, BuildReporting::BuildReport&, core::basic_string<char, core::StringStorageDefault<char> > const&, BuildReporting::BuiltAssetBundleInfo, core::basic_string<char, core::StringStorageDefault<char> > const&, std::__1::set<PPtr<Prefab>, std::__1::less<PPtr<Prefab> >, std::__1::allocator<PPtr<Prefab> > >&, BuildPlayerSetup const&)
#4 0x00000107364093 in DoBuildPlayer_Build(BuildPlayerSetup const&, dynamic_array<EditorSceneBackup, 0ul>&, BuildPlayerOptions, BuildTargetPlatformGroup, BuildTargetPlatform, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, Scripting::UnityEditor::RuntimeClassRegistryProxy&, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo, core::basic_string<char, core::StringStorageDefault<char> > const&)
#5 0x000001073620d9 in DoBuildPlayer(BuildPlayerSetup const&, dynamic_array<EditorSceneBackup, 0ul>&, core::basic_string<char, core::StringStorageDefault<char> >, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&)
#6 0x0000010736950d in BuildPlayerStep(BuildPlayerSetup const&, BuildReporting::BuildReport&)
#7 0x00000107366fb7 in BuildPlayer(BuildPlayerSetup const&, BuildReporting::BuildReport&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note (fix version 2020.3.45f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-21886
Resolution Note (fix version 2023.1.0b3):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-21886