Search Issue Tracker
uGUI image causes problems in linear color space
To reproduce:1. Create a new project2. Create a canvas and add an image to the canvas3. Attach a source image to image - everything ... Read more
Graphics.DrawMeshNow() does not work consistently with custom inspectors
To reproduce:1. Open attached project2. Enter play mode3. Select text box and make it smaller4. Notice a magenta box flickeringExpec... Read more
A custom UI element I scripted, when placed on a GameObject and viewed i...
To reproduce:1. Open attached project2. Open the "Repeat Button Scene"3. Select Canvas/Button from the Hierarchy4. Select the inspec... Read more
Reverting an UI object back to prefab they are no longer children of Canvas
To reproduce:1. Open attached "revertprefab" project2. Open test scene3. Move one of the children of Button under the other, this wi... Read more
Subclassing the UI.Text class without any modifications produces errors
To reproduce:1. Open attached project2. Open scene3. Inspect Text object under CanvasExpected result: No errorsActual result: Errors... Read more
Can't build Android app when environment variable "_JAVA_OPTIONS = Xmx81...
Running 'javac -version' in the cmd.exe outputs 'javac 1.7.0_25'. Building application fails with this error: Error building Player:... Read more
Sliders on Color Window intersect with each other when close
Sliders on Color Window intersect with each other when close. As a user it looks like a bad alignment - please see attached screen s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS